Emperors and Eagles PDF: New Army Lists, Scenarios, and Rules for Field of Glory Napoleonic
# Emperors and Eagles (Field of Glory Napoleonic) PDF.pdf ## Introduction - What is Field of Glory Napoleonic (FOGN)? - Who are the authors and publishers of the game? - What are the main features and benefits of the game? ## Gameplay - How does FOGN work? - What are the core mechanics and rules of the game? - How do players command their armies and units? - What are the different types of units and formations in the game? - How do players resolve combat and morale tests? ## Scenarios and Campaigns - What are the historical scenarios and campaigns included in the game? - How do players set up and play these scenarios and campaigns? - What are some examples of famous battles and commanders in the game? ## Army Lists and Points System - How do players create their own armies using the army lists and points system? - What are the different nations and factions available in the game? - How do players balance their armies and choose their tactics? - What are some tips and tricks for building effective armies in the game? ## Conclusion - Why should players try FOGN? - How does FOGN compare to other Napoleonic wargames? - Where can players find more information and resources about FOGN? ## FAQs - Q: How many miniatures do I need to play FOGN? - Q: What scale and basing system does FOGN use? - Q: How long does a typical game of FOGN take? - Q: Can I play FOGN solo or online? - Q: Where can I download Emperors and Eagles (Field of Glory Napoleonic) PDF.pdf? Now, based on this outline, I will write the article step by step. # Emperors and Eagles (Field of Glory Napoleonic) PDF.pdf ## Introduction If you are a fan of Napoleonic wargaming, you might have heard of Field of Glory Napoleonic (FOGN), a tabletop miniatures game that allows you to command the armies of any of the nations involved in the Napoleonic and French Revolutionary Wars. FOGN is based on the core mechanics of its predecessors, Field of Glory (FOG) and Field of Glory Renaissance (FOGR), which cover ancient and medieval warfare respectively. FOGN was written by Terry Shaw and Peter Dennis, and published by Osprey Publishing and Slitherine in 2012. FOGN is designed to be an approachable and easy-to-learn game that lets you concentrate on realistic deployments and battlefield tactics of the early modern era. FOGN caters for both types of player, with a full point system allowing theoretical battles between balanced armies to be played out, as well as accommodating factual scenarios. The rulebook is designed both to explain the game and be a reference guide when playing. It includes examples, detailed descriptions, and explanations of unusual situations to make the rules easier to follow. In this article, we will give you an overview of FOGN, its gameplay, scenarios, campaigns, army lists, points system, and more. We will also tell you where you can download Emperors and Eagles (Field of Glory Napoleonic) PDF.pdf, a supplement that contains additional army lists, scenarios, and rules for FOGN. ## Gameplay FOGN is a tabletop miniatures game that simulates battles between two or more players using historical or fictional armies from the Napoleonic era. Each player controls a number of units that represent infantry, cavalry, artillery, or other types of troops. Each unit has a number of bases that represent a certain number of soldiers or guns. The units are organized into formations that have different characteristics and abilities depending on their type, quality, nationality, doctrine, etc. The game is played on a flat surface that represents the battlefield. The players use measuring tapes or rulers to measure distances and angles for movement and shooting. The players also use dice to determine the outcomes of various actions and events in the game. The game is divided into turns, each consisting of four phases: initiative phase, movement phase, shooting phase, and combat phase. In the initiative phase, each player rolls a die to determine who has the initiative for that turn. The player with the higher roll can choose to go first or second in each phase. In the movement phase, each player moves their units according to their movement allowance and formation. The units can change direction, change formation, wheel, march, charge, evade, rally, etc. depending on their situation and orders. The movement phase is divided into two sub-phases: the first move sub-phase and the second move sub-phase. In the first move sub-phase, the player with the initiative moves all their units that are not in combat or have not been shot at. In the second move sub-phase, the other player moves all their units that are not in combat or have not been shot at. In the shooting phase, each player fires their artillery and other shooting units at the enemy units within range and line of sight. The shooting phase is divided into two sub-phases: the first fire sub-phase and the second fire sub-phase. In the first fire sub-phase, the player with the initiative fires all their shooting units that are not in combat. In the second fire sub-phase, the other player fires all their shooting units that are not in combat. In the combat phase, each player resolves melee combat between their units and the enemy units that are in base contact or within 1 inch of each other. The combat phase is divided into two sub-phases: the first combat sub-phase and the second combat sub-phase. In the first combat sub-phase, the player with the initiative resolves all their combats that involve charging units or defending units that have been shot at. In the second combat sub-phase, the other player resolves all their combats that involve charging units or defending units that have been shot at. The game continues until one of the players achieves their victory conditions, which are usually based on capturing objectives, destroying enemy units, or breaking the enemy army's morale. ## Scenarios and Campaigns FOGN includes a number of historical scenarios and campaigns that allow players to recreate famous battles and campaigns from the Napoleonic era. These scenarios and campaigns provide detailed information on the historical background, terrain, deployment, objectives, special rules, army lists, etc. for each side. Some of the scenarios and campaigns included in FOGN are: - The Battle of Marengo (1800) - The Battle of Austerlitz (1805) - The Battle of Jena-Auerstedt (1806) - The Battle of Friedland (1807) - The Battle of Wagram (1809) - The Battle of Borodino (1812) - The Battle of Leipzig (1813) - The Battle of Waterloo (1815) Players can also create their own scenarios and campaigns using the point system and army lists provided in FOGN. They can either use historical or fictional settings and situations to design their own battles and campaigns. ## Army Lists and Points System FOGN provides a comprehensive point system and army lists that allow players to create their own armies using historical or fictional forces from the Napoleonic era. The point system assigns a point value to each unit based on its type, quality, size, equipment, etc. The point system also takes into account factors such as army composition, command structure, doctrine, etc. to ensure balance and realism. The army lists provide detailed information on the different types of units and formations available for each nation and faction involved in the Napoleonic wars. The army lists cover all major and minor powers from 1792 to 1815, such as France, Britain, Austria, Prussia, Russia, Spain, Portugal, Sweden, Denmark-Norway, Poland-Lithuania, Saxony, Bavaria, Wurttemberg, Baden, Westphalia, Naples-Sicily, Ottoman Empire, Persia, Mamelukes, etc. The army lists also include special rules and options for each nation and faction to reflect their historical characteristics and tactics. For example, - French armies can use corps d'armee system to organize their forces into independent commands. - British armies can use skirmishers to harass and disrupt enemy formations. - Austrian armies can use grenzer light infantry to screen and scout. - Prussian armies can use oblique order to concentrate their attacks on a single flank. - Russian armies can use massed artillery to bombard enemy positions. - Spanish armies can use guerrillas to raid and ambush enemy supply lines. - etc. Players can use these army lists and point system to build their own armies according to their preferences and scenarios. They can either follow historical examples or create fictional combinations of units and formations. ## Conclusion FOGN is a tabletop miniatures game that offers a realistic and enjoyable simulation of Napoleonic warfare. It is easy to learn but challenging to master. It allows players to command historical or fictional armies from any of the nations involved in the Napoleonic wars. It provides a variety of scenarios and campaigns that recreate famous battles and campaigns from the era. It also provides a comprehensive point system and army lists that enable players to create their own armies using historical or fictional forces. ## Conclusion FOGN is a tabletop miniatures game that offers a realistic and enjoyable simulation of Napoleonic warfare. It is easy to learn but challenging to master. It allows players to command historical or fictional armies from any of the nations involved in the Napoleonic wars. It provides a variety of scenarios and campaigns that recreate famous battles and campaigns from the era. It also provides a comprehensive point system and army lists that enable players to create their own armies using historical or fictional forces. If you are interested in FOGN, you might want to download Emperors and Eagles (Field of Glory Napoleonic) PDF.pdf, a supplement that contains additional army lists, scenarios, and rules for FOGN. This supplement covers the period from 1805 to 1815, and includes the following: - 12 new army lists for nations such as Italy, Holland, Naples, Confederation of the Rhine, etc. - 4 new scenarios for battles such as Auerstadt, Aspern-Essling, Salamanca, and Ligny. - New rules for skirmishers, light cavalry, heavy cavalry, and guard units. - New terrain features such as rivers, bridges, woods, hills, etc. You can download Emperors and Eagles (Field of Glory Napoleonic) PDF.pdf from this link: [insert link here]. You will need a PDF reader to open and view the file. FOGN is a game that will appeal to anyone who loves Napoleonic history and wargaming. It is a game that will challenge your strategic and tactical skills, as well as your historical knowledge. It is a game that will immerse you in the epic battles and campaigns of the Napoleonic era. It is a game that you will enjoy playing with your friends or solo. We hope you enjoyed this article and learned something new about FOGN. If you have any questions or comments, please feel free to leave them below. Thank you for reading! ## FAQs Q: How many miniatures do I need to play FOGN? A: The number of miniatures you need depends on the scale and size of your game. FOGN can be played with any scale of miniatures from 6mm to 28mm. The recommended scale is 15mm or 18mm. The number of bases per unit also varies depending on the scale and type of unit. For example, an infantry battalion in 15mm scale might have 4 bases with 4 figures each, while an artillery battery in 15mm scale might have 1 base with 2 guns and 4 crew. A typical game of FOGN might involve around 100 to 200 bases per side. Q: What scale and basing system does FOGN use? A: FOGN uses a flexible scale and basing system that allows players to use any scale of miniatures and any basing system they prefer. The only requirement is that both players agree on the scale and basing system before the game. The recommended scale is 15mm or 18mm, and the recommended basing system is: - Infantry: 40mm x 30mm - Cavalry: 40mm x 40mm - Artillery: 40mm x 30mm - Commanders: 40mm x 40mm Q: How long does a typical game of FOGN take? A: The duration of a game of FOGN depends on the size and complexity of the scenario, the number and experience of the players, and the speed of play. A typical game of FOGN might take around 2 to 4 hours to complete. Q: Can I play FOGN solo or online? A: Yes, you can play FOGN solo or online. FOGN has a solo mode that allows you to play against an AI opponent that follows a set of simple rules and guidelines. You can also play FOGN online using platforms such as Tabletop Simulator or Vassal that allow you to create and share virtual tabletops with other players. Q: Where can I download Emperors and Eagles (Field of Glory Napoleonic) PDF.pdf? A: You can download Emperors and Eagles (Field of Glory Napoleonic) PDF.pdf from this link: [insert link here]. You will need a PDF reader to open and view the file.
Emperors and Eagles (Field of Glory Napoleonic) PDF.pdf
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